Reacting to being hit

Another quick update here. Again I only had about 30 minutes to work on the game, so I added a little image that gets played for 1/10’th of a second when the PC gets hit. I’ll probably add one for when they get a health pack, maybe fading (that would look really nice). I just got the idea to render one texture on top of the other texture, and slowly make it transparent, to give a quick but fading burst of that image instead.
Anyway, here’s the video:

Going to a slightly darker green is possibly too subtle, but I can easily fix that.

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