Monthly Archives: November 2014
I realized due to the addition of the snipers, that I needed to give the player another way of defending themselves, aside from just movement. I came up with the idea of using a shield, that will deflect attacks that … Continue reading
What started as me wanting to spice up the tutorials a little bit has ended with me actually adding another game type. Backing up a little bit, I have a tutorial that shows the user how to move, as well … Continue reading
I’ve been pretty lazy with the collision detection of the sword. This is because I’ve had the benefit of only having to do collision detection between boxes that are arranged up-down left-right. Imagine a square or rectangle that is flat … Continue reading
After spending about 3.5 hours yesterday banging my head against the wall trying to figure out how to make the sword work I fixed it completely in about 20 minutes. Not only that, but my solution involves a lot less … Continue reading
I don’t even know if the player carries around a sword, but I added in a functional replacement for it. The math hasn’t worked out so well. Admire:
I forgot to update for a while. In the meantime, I added a movement tutorial. Check it out. Now obviously this is very rough, but it’s functional and that’s what’s important now.