Monthly Archives: December 2014

Collision detection happy little accidents

I added collision detection to the game, so now all the characters test against each other and the inanimate objects. The results are not pretty. The problem here is not collision detection, which is being done properly. The problem is … Continue reading

Posted in Monochrome, Programming | Leave a comment

State of the game

Here is the game, in all it’s glory as of today: The next few days are going to be spent adding collision detection between the enemies (and figuring out what to do with the collisions) fixing the shield, which got … Continue reading

Posted in Monochrome | Leave a comment

Fullscreen post

I forgot to actually make a post showing off the game in all its new fullscreen glory and black and white glory. I’ve also been extremely busy with work, 7:00AM-3:00PM every day, and have chosen to spend my time actually … Continue reading

Posted in Monochrome | Leave a comment

Down the (memory) rabbit hole

I’ve been transitioning the program to fullscreen, from a fixed 800×800 windowed resolution. There are many things involved in doing this, and I actually spent over 10 hours yesterday working on this.* I started working at before 9:00, went to … Continue reading

Posted in Monochrome, Programming | Leave a comment