Monthly Archives: January 2015

What makes games good – overview

When it comes to game design I’ve been massively influenced by two things, Tom Francis’ article “What Makes Games Good?”, and playing competitive sports, hockey and brazilian jiu jitsu, at a high level. Tom Francis has, in my opinion, written … Continue reading

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Dangerous Games – the sequel to Monochrome

This is an overview of Dangerous Games, which is my sequel to Monochrome. It is not as detailed as a proper design doc would be, because it’s not supposed to be. I also assume some amount of familiarity with Monochrome, … Continue reading

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The Sequel

The games industry is massively sequel driven, almost to the point of self-parody. There is a game unironically titled “Final Fantasy 15”. We’re on the fifth named version of Grand Theft Auto, and the eighth actual version. We have eleven … Continue reading

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Monochrome Programming: Bugs

PROGRAMMING PART 4 – Bugs, Miscellaneous Not everything that compiles actually works, and I got my share of bugs, from serious and irritating, to completely trivial. There are categories of bugs that I got that are not listed here, but … Continue reading

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Monochrome Programming: Finite State Machines, Repeated Code, and Version Control

PROGRAMMING PART 3 The first time anyone played Monochrome, then called Squares Game, the game would simply start up as soon as it was launched, and the user had better be prepared to instantly start dodging things. That’s ridiculous of … Continue reading

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Monochrome Programming: Structs and Wrappers

PROGRAMMING PART 2 /*Once again wordpress has issues with tabs, ignore the complete lack of horizontal spacing for all these programming posts. This is frustrating, since it makes the code mostly unreadable here, which defeats much of the purpose.*/ Another … Continue reading

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Monochrome Programming: Variable naming, object orientated programming, code design

PROGRAMMING PART 1 Monochrome has been easily my biggest project, with 5376 total lines of code, not counting spaces or small header files, with 596 of them being comments. With that being said, it shouldn’t come as any surprise that … Continue reading

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