Category Archives: Monochrome

Dangerous Games – the sequel to Monochrome

This is an overview of Dangerous Games, which is my sequel to Monochrome. It is not as detailed as a proper design doc would be, because it’s not supposed to be. I also assume some amount of familiarity with Monochrome, … Continue reading

Posted in Dangerous Games, Game Design, Monochrome | Tagged , , , , , , | Leave a comment

Monochrome Programming: Bugs

PROGRAMMING PART 4 – Bugs, Miscellaneous Not everything that compiles actually works, and I got my share of bugs, from serious and irritating, to completely trivial. There are categories of bugs that I got that are not listed here, but … Continue reading

Posted in Monochrome, Programming | Tagged , , , , , , , | Leave a comment

Monochrome Programming: Finite State Machines, Repeated Code, and Version Control

PROGRAMMING PART 3 The first time anyone played Monochrome, then called Squares Game, the game would simply start up as soon as it was launched, and the user had better be prepared to instantly start dodging things. That’s ridiculous of … Continue reading

Posted in Monochrome, Programming | Tagged , , , , , , | Leave a comment

Monochrome Programming: Structs and Wrappers

PROGRAMMING PART 2 /*Once again wordpress has issues with tabs, ignore the complete lack of horizontal spacing for all these programming posts. This is frustrating, since it makes the code mostly unreadable here, which defeats much of the purpose.*/ Another … Continue reading

Posted in Game Design, Monochrome, Programming | Tagged , | Leave a comment

Monochrome Programming: Variable naming, object orientated programming, code design

PROGRAMMING PART 1 Monochrome has been easily my biggest project, with 5376 total lines of code, not counting spaces or small header files, with 596 of them being comments. With that being said, it shouldn’t come as any surprise that … Continue reading

Posted in Monochrome, Programming | Tagged , , , , , | Leave a comment

Design Retrospective

One of the things I decided very early on in the project, was that this would be a game where a player could theoretically be so skillful that they would never take damage. I have played too many first person … Continue reading

Posted in Game Design, Monochrome | Tagged , , , | Leave a comment

Glimpse of the game

Here’s a quick cutup of some footage of me playing the game on hard here. I decided it would be much more interesting if it was set to a good song, and it was. I sort of half-heartedly edited to … Continue reading

Posted in Monochrome | Leave a comment