Category Archives: Programming

Monochrome Programming: Structs and Wrappers

PROGRAMMING PART 2 /*Once again wordpress has issues with tabs, ignore the complete lack of horizontal spacing for all these programming posts. This is frustrating, since it makes the code mostly unreadable here, which defeats much of the purpose.*/ Another … Continue reading

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Monochrome Programming: Variable naming, object orientated programming, code design

PROGRAMMING PART 1 Monochrome has been easily my biggest project, with 5376 total lines of code, not counting spaces or small header files, with 596 of them being comments. With that being said, it shouldn’t come as any surprise that … Continue reading

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Collision detection happy little accidents

I added collision detection to the game, so now all the characters test against each other and the inanimate objects. The results are not pretty. The problem here is not collision detection, which is being done properly. The problem is … Continue reading

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Down the (memory) rabbit hole

I’ve been transitioning the program to fullscreen, from a fixed 800×800 windowed resolution. There are many things involved in doing this, and I actually spent over 10 hours yesterday working on this.* I started working at before 9:00, went to … Continue reading

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Fixed the “sword” and another small bug

After spending about 3.5 hours yesterday banging my head against the wall trying to figure out how to make the sword work I fixed it completely in about 20 minutes. Not only that, but my solution involves a lot less … Continue reading

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Added Differing sizes

So I changed the size of various enemies. Had to change the way a lot of the program worked, but I definitely like the changes. The program is actually more robust now, as I can stretch smaller textures up in … Continue reading

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