Category Archives: Uncategorized

Blitting part 4

After an absurd amount of extremely frustrating exceptions and bugs, I’ve finally gotten software blitting working perfectly (I hope) on my chess project. As of right now every time I run the program it creates a png for me to … Continue reading

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Software Blitting Part 3

If we have a typical PNG of size, say, 100×100, then we can easily refer to a specific pixel as 44, 02, if we want the forty fourth pixel from the right, on the second┬áline. Unfortunately it’s not quite that … Continue reading

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Testing programming syntax

I’ve struggled when posting programming posts, since WordPress has always improperly formatted them. This is quite unfortunate, since poor formatting can ruin the readability of a post. Luckily, when researching CGI extensions for WordPress (which hopefully allows me to run … Continue reading

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Chess 60

Recently I’ve gotten heavily into chess, and while I think it’s a great game, I feel that it has one flaw: if you want to be good, you have to do a lot of rote memorization of openings. The fun … Continue reading

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Added Level files

I’ve never before written down what the final plan for Squares Game, yes that’s still the title, really is. Briefly speaking, there’s going to be a story mode, where there are a bunch of different “levels”, and an exhibition mode, … Continue reading

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With no artist….

Well I thought I had a deal with an artist (obviously not a financial one), but it appears to have fallen through. Asking people to donate their time to this project seems to be not efficient, on a one to … Continue reading

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Inefficient fix to OS bug

So I kept having this horrible bug, that I detailed about 10 posts ago, come back. If you didn’t read that, basically the problem was that, while my framerate was fine, for some reason all the logic in my program … Continue reading

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